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Press kit

Everything you need to write about us

Text, artwork and screenshots on this page are free to use in articles, videos and streams, with or without asking first. If you need something that isn't here, email me and I'll make it.


01

Fact sheet

Studio
CosmoConifer
Founder
Anthony Ellis
Based in
Las Vegas, Nevada, USA
Founded
2026
Team size
One
Title
Solvane: The Iron Reach
Genre
Top-down space sim, factory building, tower defense
Engine
GameMaker Studio (GML)
Platform
PC
In development since
August 2016
Release
To be announced

02

Descriptions

Copy these as they are, or cut them down to fit.

One line

Solvane: The Iron Reach is a top-down space game about mining an infinite procedural galaxy, building a factory base out of what you pull from it, and keeping that base alive when something comes for it.

Short — about 60 words

Solvane: The Iron Reach drops you into an infinite, procedurally generated galaxy with a ship and nothing else. Scan asteroids, break the ones worth breaking, and haul the ore back to a base you lay out yourself: power, conduits, processing, drones and turrets. Weapons are manufactured rather than bought. Factorio and tower defense, in space, in pixel art.

Long — about 150 words

Solvane: The Iron Reach is a top-down space game built in GameMaker by a single developer over nine years. The galaxy is infinite and generated as you fly through it, with planets and moons moving on drawn orbital paths.

You start with a ship. Asteroids report their yield before you commit to mining them, and what you extract goes back to a base you design: solar arrays to make power, conduits to move it, processing to turn raw ore into components. Drones are constructed to repair the base and defend it, and turrets cover the approaches, because the galaxy eventually notices you.

Weapons and ship parts are manufactured rather than purchased, so a loadout is a decision about what you built rather than a menu you shopped from. The result sits between a factory game and a tower defense game, with a space sim wrapped around both.

About the studio

CosmoConifer is a one-person independent studio in Las Vegas, Nevada, founded by self-taught developer Anthony Ellis. Solvane: The Iron Reach is its first title, in development since 2016.


03

Logos

SVG, so they stay sharp at any size. Please don't recolour or stretch them.

Solvane store artwork


04

Screenshots

Captured in game. Right-click to save, or take the zip above for all of them at once.

A base under construction: solar arrays, conduits running to turrets, asteroids and drifting wrecks nearby.
Base building — power, conduits and turret coverage.
The ship mining a rock asteroid, with a readout showing hit points, scrap yield, crystal yield and experience.
Mining — each asteroid reports its yield first.
A banded gas giant with orbital paths drawn across the starfield, a moon below, and the player ship between them.
Planets and moons on drawn orbital paths.
Combat: the player ship firing on a red enemy, projectiles trailing across the starfield.
Combat with manufactured weapons.

05

Contact

Anthony Ellis, CosmoConifer — hello@cosmoconifer.com

Happy to answer questions, send builds to press and streamers, or record specific footage if there's something you want to show that isn't in the screenshots above.

Permissions

You may use any text, screenshot or logo on this page in coverage of the game, including monetised videos and streams, without asking. Please credit CosmoConifer and link back to cosmoconifer.com where it makes sense.