Press kit
Everything you need to write about Solvane
Text, artwork, screenshots and GIFs on this page are free to use in articles, videos and streams, with or without asking first. If you need something that isn't here, email me and I'll make it.
Fact sheet
- Studio
- CosmoConifer
- Founder
- Anthony Ellis
- Based in
- Las Vegas, Nevada, USA
- Founded
- 2026
- Team size
- One
- Website
- cosmoconifer.com
- Title
- Solvane: The Iron Reach
- Genre
- Space base building, tower defense, exploration
- Engine
- GameMaker (GML)
- Platform
- PC (Windows)
- Players
- Single-player
- Languages
- English
- In development since
- 2016
- Current build
- Alpha 1.6.0
- Release
- 2027
- Steam
- Store page
- Steam App ID
- 5226950
- Publisher
- Self-published
Trailer
1:46, all real gameplay from the Alpha 1.6.0 build.
Descriptions
Copy these as they are, or cut them down to fit.
One line
Solvane: The Iron Reach is a top-down pixel-art space game about building a base that holds off raids, exploring alien worlds on foot, and following ancient alien structures toward the only way home.
Short, about 60 words
A black hole throws a lone hauler into an uncharted galaxy of rifts, wrecks and castaways. Solvane: The Iron Reach is a top-down pixel-art space game about mining asteroids, building an automated base with belts, power networks and drones, and defending it from Warden raids. Land on alien worlds, explore them on foot, and follow the ancient Solvanes toward the Iron Reach, the only rumored way home.
Long, about 150 words
Solvane: The Iron Reach is a top-down pixel-art space game made by one person in GameMaker. A black hole swallows an ordinary hauler and throws it into an uncharted galaxy, home to rifts, wrecks and generations of castaways who arrived the same way.
Players mine asteroids and haul the ore home to a base they lay out themselves. Conveyor belts, extractors and power networks feed smelters and assemblers, drones tow and repair, and turrets, walls and batteries upgrade through three tiers. The Wardens, ancient machines that guard the Iron Reach, raid the base as it grows, whether the player is home or not.
The ship is built from 75 hulls, engines and weapons. Planets can be scanned from orbit, landed on and explored on foot across nine planet types, each with its own creatures and weather, and bosses wait in the dark between them. The story is told through scattered alien structures called Solvanes, contradictory rumors and a galaxy that never quite explains itself.
About the studio
CosmoConifer is a one-person independent studio in Las Vegas, Nevada, founded by self-taught developer Anthony Ellis. Its first game, Solvane: The Iron Reach, has been in development since 2016 and is coming to Steam in 2027.
Features
- Base building with conveyor belts, extractors and power networks, and three tiers of turrets, walls, batteries and storage
- Utility and combat drones, and a base that keeps producing while you're away
- Warden raids that grow with your base: assaults, swarms, sieges and harvesters, with a cache of Warden Alloy for holding out
- 75 hulls, engines and weapons across five eras of salvage, with lasers, ballistics, four firing modes, paint and decals
- Nine planet types to land on and explore on foot, with creatures, weather, a day/night cycle and a bestiary to fill
- Bosses that each test a different part of your loadout, including the Iron Serpent, the Clockwork and the Kaleidrex
- Outposts full of castaways with quests, and a story told through rumor
Screenshots
Captured in game from the Alpha 1.6.0 build. Click any of them for the full 1920×1080 PNG, or take the zip for all of them at once.
GIFs
Short loops at 616 px wide, the size Steam uses. Also in the zip.
Logos and artwork
Please don't recolour or stretch the logos.
Solvane logos
Key art and store artwork
Contact
Anthony Ellis, CosmoConifer: hello@cosmoconifer.com
Happy to answer questions, send builds to press and streamers, or record specific footage if there's something you want to show that isn't on this page.
Permissions
You may use any text, screenshot, GIF, logo or artwork on this page in coverage of the game, including monetised videos and streams, without asking. Please credit CosmoConifer and link back to cosmoconifer.com where it makes sense.