CosmoConifer
← CosmoConifer

Press kit

Everything you need to write about Solvane

Text, artwork, screenshots and GIFs on this page are free to use in articles, videos and streams, with or without asking first. If you need something that isn't here, email me and I'll make it.


Fact sheet

Studio
CosmoConifer
Founder
Anthony Ellis
Based in
Las Vegas, Nevada, USA
Founded
2026
Team size
One
Title
Solvane: The Iron Reach
Genre
Space base building, tower defense, exploration
Engine
GameMaker (GML)
Platform
PC (Windows)
Players
Single-player
Languages
English
In development since
2016
Current build
Alpha 1.6.0
Release
2027
Steam App ID
5226950
Publisher
Self-published

Trailer

1:46, all real gameplay from the Alpha 1.6.0 build.


Descriptions

Copy these as they are, or cut them down to fit.

One line

Solvane: The Iron Reach is a top-down pixel-art space game about building a base that holds off raids, exploring alien worlds on foot, and following ancient alien structures toward the only way home.

Short, about 60 words

A black hole throws a lone hauler into an uncharted galaxy of rifts, wrecks and castaways. Solvane: The Iron Reach is a top-down pixel-art space game about mining asteroids, building an automated base with belts, power networks and drones, and defending it from Warden raids. Land on alien worlds, explore them on foot, and follow the ancient Solvanes toward the Iron Reach, the only rumored way home.

Long, about 150 words

Solvane: The Iron Reach is a top-down pixel-art space game made by one person in GameMaker. A black hole swallows an ordinary hauler and throws it into an uncharted galaxy, home to rifts, wrecks and generations of castaways who arrived the same way.

Players mine asteroids and haul the ore home to a base they lay out themselves. Conveyor belts, extractors and power networks feed smelters and assemblers, drones tow and repair, and turrets, walls and batteries upgrade through three tiers. The Wardens, ancient machines that guard the Iron Reach, raid the base as it grows, whether the player is home or not.

The ship is built from 75 hulls, engines and weapons. Planets can be scanned from orbit, landed on and explored on foot across nine planet types, each with its own creatures and weather, and bosses wait in the dark between them. The story is told through scattered alien structures called Solvanes, contradictory rumors and a galaxy that never quite explains itself.

About the studio

CosmoConifer is a one-person independent studio in Las Vegas, Nevada, founded by self-taught developer Anthony Ellis. Its first game, Solvane: The Iron Reach, has been in development since 2016 and is coming to Steam in 2027.


Features

  • Base building with conveyor belts, extractors and power networks, and three tiers of turrets, walls, batteries and storage
  • Utility and combat drones, and a base that keeps producing while you're away
  • Warden raids that grow with your base: assaults, swarms, sieges and harvesters, with a cache of Warden Alloy for holding out
  • 75 hulls, engines and weapons across five eras of salvage, with lasers, ballistics, four firing modes, paint and decals
  • Nine planet types to land on and explore on foot, with creatures, weather, a day/night cycle and a bestiary to fill
  • Bosses that each test a different part of your loadout, including the Iron Serpent, the Clockwork and the Kaleidrex
  • Outposts full of castaways with quests, and a story told through rumor

Screenshots

Captured in game from the Alpha 1.6.0 build. Click any of them for the full 1920×1080 PNG, or take the zip for all of them at once.

A Warden raid on a base: turrets, drones and a shield bubble defending the core.
A Warden raid on the base.
A working base: belts carry ore through extractors into a smelter, conduits lit, shield walls on the right.
A working base, belts into the smelter.
The build bar open on the Defence tab, placing a flak turret on the wall.
The build bar, placing a flak turret.
The Clockwork, a boss whose core hides behind three turning rings.
The Clockwork.
A Solvane, one of the ancient alien structures, with the player ship passing.
A Solvane.
Salvaging a derelict frigate in open space.
Salvaging a derelict frigate.
Sable, one of the castaways, in conversation at an outpost.
Sable, at an outpost.
The ship touching down on a grassland world.
Touching down on a grassland world.
On foot on an ocean world, with a Tide Leviathan in the water.
An ocean world and a Tide Leviathan.
A volcanic world, fighting a Magmacrawler with the Thermal Lance.
A volcanic world.
The Iron Serpent coiling through open space.
The Iron Serpent.
Flying through a plasma storm.
A plasma storm.
The Iron Reach, with the ship at its edge.
The Iron Reach.

GIFs

Short loops at 616 px wide, the size Steam uses. Also in the zip.


Logos and artwork

Please don't recolour or stretch the logos.

Solvane logos

Key art and store artwork


Contact

Anthony Ellis, CosmoConifer: hello@cosmoconifer.com

Happy to answer questions, send builds to press and streamers, or record specific footage if there's something you want to show that isn't on this page.

Permissions

You may use any text, screenshot, GIF, logo or artwork on this page in coverage of the game, including monetised videos and streams, without asking. Please credit CosmoConifer and link back to cosmoconifer.com where it makes sense.